@startuml
sprite $gamepad [48x48/16] {
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00000005EFFFFFFFFFF900000003DFFFFFFFFFFA10000000
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000000000000121000000000000000000210000000000000
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}


!define FA_GAMEPAD(_alias) ENTITY(rectangle,black,gamepad,_alias,FA GAMEPAD)
!define FA_GAMEPAD(_alias, _label) ENTITY(rectangle,black,gamepad,_label, _alias,FA GAMEPAD)
!define FA_GAMEPAD(_alias, _label, _shape) ENTITY(_shape,black,gamepad,_label, _alias,FA GAMEPAD)
!define FA_GAMEPAD(_alias, _label, _shape, _color) ENTITY(_shape,_color,gamepad,_label, _alias,FA GAMEPAD)
skinparam folderBackgroundColor<<FA GAMEPAD>> White
@enduml